- A -
AUDIBLE - Ründeskeemi muutus, mille teeb mängujuht ründejoonel ja mis muudab skeemi mille ta ütles kobaras.
AUTOMATIC - vt. audible.
-B -
BALANCED LINE - Formatsioon kus kummalgi pool tsentrit on võrdne arv mängijaid.
BIRDCAGE - Liinimängijate kiivrivõre, millel on lisa horisontaalne ja vertikaalne traat.
BLIND SIDE - Külg kuhu poole mängija ei näe. Tavaliselt räägitakse sllest mängujuhi kontekstis, kes viskamise hetkel on seljaga ühe äärejoone poole ja ei näe seetõttu sealt tulevaid kaitsemängijaid
BLITZ - Situatsioon kus linebacker(id) ja/või defensive back(id) jätavad oma kaitsepositsioonid ja tormavad läbi ründeliini, et mängujuht maha tõmmata.
BLOCK - Kontakt vastasmängijaga ilma temast kinni haaramata ja teda löömata. Nt. lihtne blokk (kus lükatakse üksteist rindadega) või õlablokk (kus ilmselgelt kasutatakse lükkamiseks õlga). Blokkimise eesmärk on takistada vastasmängijat jõudmast sinu meeskonnakaaslaseni.
BUTTONHOOK - Söödurout, kus püüdja jookseb alguses otse ja pöörab siis järsult tagasi suunaga ründejoone poole.
- C -
CANADIAN FOOTBALL - Sarnane mäng ameerika jalgpalliga.
CANADIAN FOOTBALL LEAGUE (CFL) - Kanadalaste NFL'i ekvivalent.
CENTER - Ründeliini mängija, kes on ründejoone keskel. Tema võtab katse alguses palli maast ja annab/söödab selle oma jalge vahelt mängujuhile (või punterile).
CHAIN CREW - kolm kohtunike abilist, kelle ülesandeks on tegeleda esimese katse mõõtmise ketiga
CHEAP SHOT - Viga mängija vastu, kes piltlikult öeldes "never saw it comin' ".
CHECK OFF - Audible hõikamine
CLIPPING - Vastase blokkimine seljatagant, tavaliselt jalgade kõrguselt. Clipping on viga 15 jardise karistusega.
CLOTHESLINE - Väljasirutatud käega vastasele näkku löömine. Clothesline on viga.
COACH - Treener. Profimeeskondades on peatreener, kes tegeleb nii kaitse ja ründega kui eraldi treenerid kaitse, ründe, specialteam'ide ja erinevate positsioonide jaoks.
COFFINCORNER - Üks platsi nurkadest. Punter'id üritavad lüüa palli platsilt välja coffin corneri lähedalt, et vastastel poleks võimalik palli kohe tagasi tuua ja nad peaksid alustama oma rünnakut võimalikult goal-line' juurest.
COIN TOSS - Enne mängu algust viskab kohtunik münti ja külalismeeskonna kapten ütleb "heads or tails". Võitnud meeskond valib lahtilööva meeskonna, kaotaja valib pooled.
COMPLETION - Määruste kohaselt kinni püütud pall.
CONVERSION - vt. point after touchdown.
CORNERBACK - kaitsmängija kes tavaliselt peab katma vastaste wide receiver'eid.
COVER - katma mingit ründemängijat või kohta platsil.
CRACKBACK - Viga, mille teeb rünemäangija joostes kõigepalt ette ja pöörates siis keskele ja blokkides kaitsmängijat küljelt.
CURL/CURL - Söödurout kus joostakse kõigepealt ette ja pööratakse siis väikese kaarega tagasi QB poole.
CUT - Järsk suunamuutus joostes
- D -
DEAD BALL - Pall mis ei ole enam mängus, st. pall mida parajasti ei kanta, mis ei ole lahti löödud või fumble'itud või visatud.
DEFENSE- Meeskond, mis kaitseb oma goal-line't. Defense' käes ei ole pall. Nad üritavad vastaseid takistada oma goal-line' ületamisel.
DEFENSIVE BACKFIELD - Ala või mängijad defensive line' taga. Corner back'id, lineback'erid ja safety'd.
DEFENSIVE LINEMEN - Kaitsemängijad kelle ülesandeks on tormata QB poole, et mitte anda viimasele aega visata või jooksuplay puhul pallikandja tackle'imine. Paly alguses paiknevad vahetult scrimmage line'l, platsi keskel.
DELAY OF GAME - Viga mille puhul ründajad ei suuda play'd alustada ettenähtud aja jooksul. 5 jardi karistus.
DOWN - Ründe üks play, mis algab sellega, et center snap'ib palli ja lõpeb kui pall on surnud (dead ball). Ründajatel on neli down'i, et liikuda edasi 10 jardi. Iga kord kui vähemalt 10 jardi edasi jõutakse saadakse uued neli katset ja kohustuse 10 jardi läbida.
DOWN AND IN - Passrout mille puhul receiver jookseb alguses otse ja cut'ib siis 90 kraad iplatsi keskele.
DOWN AND OUT - Eelmise vastand. Receiver jookseb ette ja cut'ib sideline' poole.
DOWN BOX - Seitsme jala pikkune metelltoru mille otsas on neli kaarti (numbrid 1, 2, 3, 4). Sellega näidatakse mitmendat down' parajasti mängitakse.
DRAFT - Uute mängijate valimine proffideks. Toimub iga aasta. Eelmisel aastal viletsamalt mänginud meeskonnad saavad esimesena valida.
DRAW PLAY - vt. play.
- E -
ELIGIBLE - Ründemängija kes reeglite kohaselt võib püüda edasi söödetud palli. (Offensive lineman'id tavaliselt ei ole eligible)
ENCROACH - Vastasmängijaga kontakt enne kui pall on snap'itud. Viga mida karistatakse 5 jardiga.
END - 1. Defensive lineman kes on defensive line' ääres/otsas. St. et on kaks end'i. Tavaliselt öeldakse defensive end 2. Ründemängija kes on vahetult offensive line' kõrval. Mängib nii püüdjat kui blokkijat. Tavaliselt öeldakse tight end.
END LINE - Platsi viimane joon (st pärast end zone't).
END ZONE - Ala goal-line' ja end line' vahel. Viimased 10 jardi platsi kummalgi otsal.
EXTRA POINT - Pärast touchdown'i saavad ründajad lüüa veel ühe place-kicki, mille edukas sooritamine annab ühe punkti.
- F -
FACE MASK - 1. Vt. foul 2. Kiivrivõre
FAIR CATCH - Punt'i püüdev mängija võib enne punt'i püüdmist kätt tõstes signaliseerida, et ta ei kavatse pärast püüdmist edasi joosta. Vastased ei tohi teda sellisel juhul tackle'ida.
FIEALD GOAL - Kui place-kick lüüakse läbi goal-post'i (üle horisontaalse lati ja vertikaalsete postide vahelt) ja see ei ole extra point, siis teenivad lööjad kolm punkti ehk fieald-goal'i.
FIELD POSITION - Palli positsioon platsil (kui kaugel ta on vastaste end zone'st).
FIRST AND TEN - Vt. down.
FLAG FOOTBALL - Sarnane mäng football'iga. Tavaliselt 6 kuni 9 mängijat. Kuna tackle'imine ei ole lubatud, tuleb pallikandja vöö vahelt ära tõmmata lint (flag) ja see loeb kui tackle.
FLANKER - Ründemängija vasakul või paremal pool formatsiooni. Tavaliselt receiver.
FLAT - Plats kummalgi pool formatsiooni.
FLOOD - Katse vastastest mööda minna mingil platsi osal viies sinna rohkem ründajaid kui vastasel on seal kaitsjaid.
FORMATION - Mängijate paigutus platsil enne play'd. Mõned näited on I formation, punt formation, T formation, wishbone formation. Need nimed tulevad tavaliselt formatsiooni kuju järgi. I formation'i puhul on kaks running back'i QB taga hanereas. Wishbone formation puhul on fullback QB taga ja temast kummalgi pool ja natuke taga on üks half back. T formation sarnaneb wishbonega,aga kõik kolm running backi on ühel liinil paralleelselt scrimmage line'ga.
FORWARD PASS - Palli viskamine ettepoole ehk vastaste end zone poole.
FOUL - Määruste rikkumine. Sagedased vead on holding (vastasest kinni haaramine kui tal ei ole palli), isiklikud vead (vastasele jala taha panemine, löömine), interference (kaitsemängija puudutab püüdjat enne kui viimasel on kontakt palliga), clipping (vastast selga blokkimine) ja face mask (vastase kiivrivõrest haaramine).
FREE AGENT - Profimängija kes pole seotud ühegi meeskonnaga ja võib igaühega lepingut sõlmida.
FREE SAFETY - Üks kahest kaitsemängijast kes on kaitses kõige sügavamal. Talle pole määratud ühtegi platsi osa või ründajat, nii et ta võib vabalt valida kuhu ta liigub.
FREEZE - Palli valdamine pikka aega ilma et skooritaks või üritataks skoorida.
FRONT FOUR - Kaitse esimesed neli meest, kaks end'i ja kaks tackle'it.
FULLBACK - Üks running back'idest. Tema ülesandeks on joosta palliga, püüda ning blokkida oma kaaslaste jaoks. Profimeeskonnad kasutavad järjest vähem fullback lootes tema asemel väiksemale ja liikuvamale half-back'ile.
FUMBLE - Situatsioon kus pallikandjal kukub pall käest. Fumble on lahtine pall, mida võivad endale võtte mõlema meeskonna mängijad.
- G -
GAME BALL - Pall mis antakse võitnud meeskonna treenerile või mängijale, kes aitas võidule kõige rohkem kaasa.
GOAL LINE - Joon mille pall peab ületama, et skoorida touchdown.
GOAL LINE STAND - Ründajatele oma goal line' ääres veel viimast vastupanu osutam.
GRIDIRON - Football väljak.
GUARD - Offensive linaman. Platsil on kaks guard'i, üks kummalgi pool center'it.
- H -
HAIL MARY - Meeleheitlik pikk sööt ette, ilma konkreetse püüdjata. Loodetakse lihtsalt, et mõnel oma mängijatest õnnestub pall kinni püüda.
HANG TIME - Aeg mille jooksul löödud pall on õhus.
HALF BACK - Üks running backidest. Tema ülesandeks on palliga joosta, püüda ja kaaslaste jaoks blokkida. Tavaliselt on half back väiksem kui full back ja selle võrra kiirem ja osavam.
HAND OFF - Palli andmine meeskonnakaaslasele. Põhimõtteliselt on see situatsioon ku QB annab palli running back'ile.
HASH MARKS - Väikesed jooned platsil, mis paiknevad üksteiset ühe jardi kaugusel. On kaks side line'dega paralleelselt jooksvat rida hash marke. Need rad jagavad palsti pikkupidi kolmeks.
HITCH AND GO - Manööver kus jooksja läheb ette söötu püüdma, teeb kiire petteliigutse nagu jääks ta söötu ootama ja jookseb siis edasi sügavale.
HOLDER - Mängija kes hojab palli püsti löökide ajal.
HOLDING - Pallita vastasmängijast kinni hoidmine. Holding on viga.
HOTDOG - Mängija kes ei suuda oma suud kinni hoida, "hüppab" kaamera ees jne. Enam-vähem iga mees NFL'is.
HUDDLE - Mängijate kokkutulemine enne play'd et saada jühtnööre järgmiseks play'ks. Nii tegusõna kui nimisõna.
- I -
'I' FORMATION - Vaata formation.
ILLEGAL MOTION - Ründmängija liikumine enne snapi. Illegal motion on, nagu nimi ütleb, keelatud. Karistus on viis jardi.
ILLEGAL PROCEDURE - Tähendab mitu reeglite rikkumist. Illegaalne snap, vähem kui sietse meest ründjoonel ja rphkem kui kahe sammu astumine pärast fair catchi.
INCOMPLETE - Ette söödetud pass, mida ei püüta kinni.
INTENTIONAL GROUNDING - Situatsioon, kus quarterback viskab meelega palli minema või vastu maad, et teda ei sack'itaks. Karistus on katse kaotus ja järgmise katse alustamine kohast kus pall minema visati.
INTERCEPTION - Ette visatud palli kinni püüdmine kaitva meeskonna poolt. Kaitse muutub automaatselt ründajaks ja võib koheselt viia palli vstaste end zone poole.
INTERFERENCE - Tegu on potensiaalse püüdja segamisega füüsiliselt, enne kui püüdja on palli puudutanud. Tavaliselt teeb selle vea kaitsja lükates või kinni hoides ründajate püüdjat vahetult enne kui viimane üritab palli kätte saada. Kuid see viga võib olla ka ründajate poolt tehtud. Tavaliselt situatsioonis, kus pall on püüdja jaoks väga halvasti visatud ja kaitsjal on tunduvalt parem võimalus seda kätte saada.
- K -
KEY - Vastasmängija jälgimine, et teha kindlaks mis suunas ta liikuma hakkab või mis tal üleüldse plaanis on. Mängijad teevad sageli väikeseid samme või liigutusi, mis reedavad nende kavatsused.
KICK - Katse lüüa field-goal või point after touchdown.
KICKING GAME - Kõik mis on seaotud löömisega.
KICKOFF - Lahtilöök. Lööja meeskond lööb palli lahti lahtilöögi joonelt (NFL-is oma 35 jardi joon, ülikoolides ja keskkoolides oma 40 jardi joon).
- L -
LATERAL - As a forward pass, but not thrown in the direction of the opponents' goalpost. Rather, the ball is thrown in any direction other than towards the opponents' goal.
LINEBACKER - Defensive players placed behind the defensive linemen. Their job is to tackle runners and block or intercept passes. There are three or four linebackers.
LINE JUDG - An official who keeps track of time and also watches for various violations, including the quarterback's position when passing (the quarterback isn't allowed to go past the line of scrimmage to pass).
LINEMEN - The players on the forward line (see offensive linemen and defensive linemen).
LINE OF SCRIMMAGE - Before each play, a set of two imaginary lines are used to determine where the players will line up. These are the lines of scrimmage, and pass through each tip of the ball, running parallel to the goal lines.
LIVE BALL - Opposite of a ball that is dead. A live ball is either loose as a result of a kick, fumble, or pass, or is held by a player.
- M -
MAN IN MOTION - The player who turns and runs behind the line of scrimmage, parallel to it, as the signals are called. He then runs downfield just as the ball is snapped.
MAN TO MAN DEFENSE - Covering each member of the offense with a member of the defense. Also called player-to-player defense. See zone defense also.
MIDDLE GUARD - The defensive lineman positioned between the tackles, opposite the offensive center. Also called the nose guard.
MOUSETRAP - See trap block.
MULTIPLE OFFENSE - Offense strategy using a number of formations.
- N -
NATIONAL FOOTBALL LEAGUE (NFL) - The best-known association of professional football teams. Composed of the American Football and National Football Conferences. The champions of each conference play each another in the Super Bowl during each year in January.
NICKEL DEFENSE - A defensive formation involving five defensive backs, hence the name.
NOSE GUARD - See middle guard.
NUMBERING SYSTEM - The system used by the NFL to number players' uniforms according to their position. Works as follows:
1-19: quarterbacks and kickers
20-49: running backs and defensive backs
50-59: centers and linebackers
60-79: defensive linemen and offensive linemen
80-89: wide receivers and tight ends.
- O -
ODDS - The returns on money bet on a game, based on the likely outcome of the game as determined by an Oddsmaker (see below).
ODDSMAKER - One who establishes the odds for sports betting.
OFFENSE - The team with the ball; the offense attempts to run or pass the ball across the defense's goal line.
OFFENSIVE BACKFIELD - The area or players behind the offensive linemen. These are the running backs, the quarterback, and a second wide receiver. See also Offensive Linemen, below.
OFFENSIVE HOLDING - See holding.
OFFENSIVE LINEMEN - Seven players, made up of the center, two guards, two ends, and two tackles.
OFFICIAL - One who supervises the game and interprets the rules.
OFF SEASON - When the football teams don't play; February through the middle of August.
OFFSIDE - When a player is over the line of scrimmage (on the opposing team's side) before the ball is snapped.
ONSIDE KICK - A short kick (though at least 10 yards), with the plan being to recover the kick and thus gain some yardage.
OPEN UP HOLES - To push the opposition aside by blocking them to open up holes in their defense through which a runner can pass with the ball.
OPTION PLAY - An offensive play wherein the player with the ball has the option of running or passing.
OUTSIDE - Toward the sideline.
OVERTIME - The game goes into overtime to break a tie. In pro ball, the first team to score into overtime wins. This is known as the "sudden death" system.
- P -
PASSING GAME - The offensive strategy dealing with throwing the ball and receiving forward passes.
PASS PATTERN - The specific route run by a receiver to catch a pass.
PASS RUSH - The rush by the defense to try and tackle the quarterback before he can complete a pass.
PENALTY - Punishment for a foul. Can consist of losing a down or even the ball, but usually sets back the penalized team five to fifteen yards.
PIGSKIN - Old term for a football.
PILING ON - Several players jumping on the player with the ball after he's been tackled. Also called dogpiling.Piling on is illegal, with a 15 yard penalty.
PLACE-KICK - A kick made while the ball is held in place on the ground (either with a tee or by another player).
PLAY - In general, the actions of the players following a snap or kickoff. More specifically, the type of action taken as part of a planned manuever. There are two basic types of plays: running plays, where the offense tries to run with the ball toward the opposition's goal line, and passing plays, where the object is to pass the ball forward towards the opposing goal line. A play can have minor variations each time, but will usually fit into some general categories. For instance, in a sweep, the guards pull from their positions to block for the ball carrier as he moves left or right, then up the field. In a draw play, the quarterback takes the ball from the center and moves back rapidly, acting as though he's going to throw it. When the defensive linemen get close, the quarterback then hands off the ball to a running back who hopes to quickly dart past the defensive linemen, who are still being "drawn off" by the quarterback. In an Action Pass, the opposite occurs, and the quarterback pretends to hand-off to another player only to retain the ball.
PLAYBOOK - A notebook containing a team's terms, strategies, plays, etc., issued to each player.
PLAYER TO PLAYER DEFENSE - See man-to-man defense.
PLAYMAKER - One skilled in helping their team score with winning strategy.
POCKET - The area the quarterback sets up his pass from. Guarded against the opposition to hopefully form a safe "pocket".
POINT AFTER TOUCHDOWN - After scoring a touchdown, a team may score an extra point for a successful place kick through the opposition's goal post.
POINT SPREAD - The projected difference in scores between two teams about to play.
POST-SEASON - The time when a tournament is played leading up to the Super Bowl. Also called the playoffs.
POST PATTERN - A pass pattern where the receiver runs 10-15 yards downfield before turning towards the middle of the field, but at a 45 degree angle (in the direction of the goal post).
POWER SWEEP - See sweep under play.
PRE-SEASON - The time during which teams play exhibition games and check out new talent, from August through Labor Day, when the regular season starts.
PRIMARY - The receiver who was chosen by the quarterback in the huddle to receive the ball.
PULLING - Leaving one's position to move elsewhere to block.
PUNT - When the ball is dropped from the kicker's hands and kicked before hitting the ground.
PUNT RETURN - The runback of the ball after it's been punted.
- Q -
QUARTER - A football game is divided into four quarters, 15 minutes each (12 minutes in high school football).
QUARTERBACK - An member of the offense. The quarterback takes the snap from the center, then either passes, hands off, or runs with the ball.
QUARTERBACK SNEAK - An play wherein the quarterback receives the ball after the snap and immediately runs forward through the opposition, with his own team blocking for him.
QUICK COUNT - When the quarterback calls the signals at the line of scrimmage very rapidly so as to throw off the other team.
QUICK KICK - A surprise punt.
- R -
READY LIST - A list of several plays ready to be used in an upcoming game (tailored to an opposing team's srengths and weaknesses).
RECEIVER - A receiver, or pass receiver, is a member of the offense whose job it is to get into the open to catch a pass from the quarterback and then run with the ball. Additionally, in professional football, the end on the left is referred to as a 'wide' receiver.
RECOVER - Grabbing a ball that has been fumbled (whether the recovering player's side initially had the ball or not).
RED DOG - See blitz.
REGULAR SEASON - A time period of 17 weeks during which a team plays 16 games to determine their ranking going into the Post-Season tournament.
RETURNER - A player who runs back kickoffs and punts.
REVERSE - An offensive play In a reverse, the player with the ball runs in one direction, then hands off the ball to another player going the opposite direction, reversing the ball's direction of travel.
ROLL -: The quarterback rolls when he moves left or right with the ball before throwing it.
ROSTER - A list of the members of a team.
ROUGHING - A personal foul with a 15 yard penalty. Called when a player illegally contacts another player, as in roughing the punter, when a player tackles the punter without touching the ball, or roughing the passer, where a defensive player attempts to tackle the quarterback after the ball has been thrown.
RUNBACK - Returning a kickoff, punt, or interception.
RUNNING BACK - Positioned behind the quarterback, there are two running backs, whose job it is to run with the ball, which is typically handed off by the quarterback. Part of the offensive backfield. In college and high school football, there are halfbacks and fullbacks in these positions, but in professional football they are simply the two running backs.
RUSH - To run from the scrimmage line with the ball.
- S -
SACK - Tackling the quarterback before he can throw a pass.
SAFETY - When a team forces the opposition to down the ball in their own end zone, they receive two points, called a safety. Also, the player position called safety is a defensive backfield position, the deepest in the backfield. There are two safeties.
SAFETY BLITZ - A charge by one or both safeties in an attempt to tackle the quarterback.
SAFETY VALVE - A short pass thrown to a running back when the wide receivers are covered.
SCRAMBLE - When a quarterback runs behind the line of scrimmage lose tacklers.
SCRAMBLER - A quarterbackwhose gotten a reputation for scrambling.
SCREEN PASS - A pass from behind the line of scrimmage in a play that allows the rushers to charge through as the offensive linemen fake blocking them, only to set up a wall for a receiver for the pass.
SCRIMMAGE - The action between two teams, starting when the ball is snapped.
SECONDARY - The defensive backfield, or second line of defense.
SHIFT - The movement of two (or more) offensive players between positions.
SIGNAL CALLER - The quarterback.
SIGNALS - The quarterback tells the other players, with signals, what the next play will be. Signals are also used at the line of scrimmage to tell the center when to snap the ball.
SLANT - Running, with the ball, at an angle.
SLOT - A gap in the offensive line between a receiver and a tackle.
SNAP - The handing of the ball by the center, reaching back between his legs, to the quarterback or punter.
SPEARING - Contacting another player with one's head; a foul in college football.
SPECIAL TEAMS - A special group, or "platoon", of players specializing in one particular maneuver, such as punts or kick-offs. When the maneuver is about to be done, the coach willsubstitute the special team. Special teams give their all to their specialties and consequently suffer higher injury rates than the rest of the team. That's why they are also called bomb squads or suicide squads.
SPIRAL - The football's rotation when it's thrown (about it's longitudinal axis).
SPLIT END - A receiver who lines up several yards away from the next player along the line of scrimmage.
SQUARE IN/OUT - A pass route where the runner goes downfield then turns "in" at a "square" or right angle to the center of the field, or "out" to the sideline.
STRAIGHT ARM - To defend against player trying to tackle you by using your hand and arm.
STRONG SIDE - In an unbalanced line, the side with the most players.
STUNT - An unusual charge by the offensive linemen, sometimes in concert with the linebackers, in which they loop around each other during the charge instead of charging straight ahead.
SUICIDE SQUAD - See special teams.
SUBSTITUTION - Putting a player into the game as a substitute for another. For example, a play requiring a very fast player may cause the coach to bring out one player and replace him with another, faster player. There is quite a bit of substituting in football, especially with special teams.
SUPER BOWL - The National Football League's championship game.
SWEEP - See play.
- T -
TACKLE - To bring down another player, i.e., to sack the quarterback is to tackle him. Also an offensive position. There are two tackles, one outside each guard, whose job is to block the onrushing defensive line and open up holes for a runner.
TAILBACK - A member of the offensive backfield, whose job is to run with the ball. Also called a running back or halfback.
T-FORMATION - See formation.
THREE-POINT STANCE - The position players at the line of scrimmage take before the snap, leaning forward on one hand with their feet spread.
TIGHT END - See end.
TIME - In professional and college football, the game is limited to 60 minutes (48 minutes in high school football). This is divided into two 30 minute halves, each of which is divided into two 15 minute quarters, or "periods." In between the two halves is halftime, which lasts 15 minutes. If the teams are tied at the end of the time limit, the game goes into overtime, continuing until one of the teams pulls ahead.
TOUCHBACK - A touchback occurs when the defensive team gains possession of the ball in their own end zone on the same play in which the offensive team caused the ball to cross the goal line.
TOUCHDOWN - Carrying the ball into, or catching the ball in, the opposition's end zone. Worth six points.
TRAP BLOCK - When a player is allowed through the enemy line only to be blocked by surprise from another player behind the line. Also called a mousetrap.
TURN IN/OUT - A pass route where the player runs downfield then turns in toward the middle of the field or out towards the sidelines.
TURN OVER - Losing possession of the ball, typically by error.
- U -
UNBALANCED LINE - A formation with more players on one side of the center than the other.
UPRIGHTS - Vertical posts supporting the crossbar in the goalpost.
- V -
VINCE LOMBARDI TROPHY - Awarded to the winners of the Super Bowl in honor of the great coach Vince Lombardi.
- W -
WISHBONE FORMATION - See formation.
WEAK SIDE - The side of an unbalanced line with the least players.
WIDE RECEIVER - See receiver.
- Y -
YARDAGE - The amount of yards gained (or lost) during a play.
- Z -
ZONE DEFENSE - A defense strategy where each player has an area, or "zone", of the field to defend. See also man-to-man defense.